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Beginning Android 3

AUTHOR Murphy, Mark
PUBLISHER Apress (07/15/2011)
PRODUCT TYPE Paperback (Paperback)

Description
The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.

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Product Format
Product Details
ISBN-13: 9781430232971
ISBN-10: 1430232978
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 612
Carton Quantity: 7
Product Dimensions: 7.50 x 1.20 x 9.20 inches
Weight: 2.33 pound(s)
Feature Codes: Index, Price on Product, Table of Contents, Illustrated
Country of Origin: NL
Subject Information
BISAC Categories
Computers | Languages - Java
Computers | Operating Systems - Linux
Computers | Programming - Mobile Devices
Dewey Decimal: 004.167
Descriptions, Reviews, Etc.
publisher marketing
The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.

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Author: Murphy, Mark
Mark Murphy is the founder of CommonsWare and the author of The Busy Coder's Guide to Android Development. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for Fortune 500 companies to application development on just about anything smaller than a mainframe. He has been a software developer for over 25 years, working on platforms ranging from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mark has delivered conference presentations and training sessions on a wide array of topics internationally.

Mark writes the "Building Droids" column for AndroidGuys and the "Android Angle" column for NetworkWorld.

Outside of CommonsWare, Mark has an avid interest in how the Internet will play a role in citizen involvement with politics and government. He is a contributor to the Rebooting America essay collection, and his personal blog features many posts discussing "cooperative democracy."

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Paperback