Back to Search

Beginning Java 8 Games Development

AUTHOR Jackson, Wallace
PUBLISHER Apress (11/27/2014)
PRODUCT TYPE Paperback (Paperback)

Description

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.

After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Show More
Product Format
Product Details
ISBN-13: 9781484204160
ISBN-10: 1484204166
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 492
Carton Quantity: 8
Product Dimensions: 7.50 x 0.99 x 9.25 inches
Weight: 1.85 pound(s)
Feature Codes: Index, Illustrated
Country of Origin: NL
Subject Information
BISAC Categories
Computers | Languages - Java
Computers | Programming - Games
Computers | Computer Science
Dewey Decimal: 794.815
Descriptions, Reviews, Etc.
publisher marketing

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.

After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Show More

Author: Jackson, Wallace
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist, Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine

Show More
List Price $49.99
Your Price  $49.49
Paperback