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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

AUTHOR Millington, Ian
PUBLISHER CRC Press (07/23/2010)
PRODUCT TYPE Paperback (Paperback)

Description

Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

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Product Format
Product Details
ISBN-13: 9780123819765
ISBN-10: 0123819768
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
Edition Number: 0002
More Product Details
Page Count: 552
Carton Quantity: 7
Product Dimensions: 7.40 x 0.30 x 9.10 inches
Weight: 2.40 pound(s)
Feature Codes: Bibliography, Index, Table of Contents, Glossary, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Software Development & Engineering - Computer Graphics
Computers | Programming - Games
Computers | Data Science - Data Modeling & Design
Dewey Decimal: 794.815
Library of Congress Control Number: 2010014533
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publisher marketing

Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

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List Price $79.99
Your Price  $79.19
Paperback