Available options are listed below:
Computer Graphics Using Java 2D and 3D (Out of print)
| AUTHOR | Liang, Y. Daniel; Liang, Y.; Zhang, Hong et al. |
| PUBLISHER | Pearson (11/01/2006) |
| PRODUCT TYPE | Paperback (Paperback) |
This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. KEY TOPICS: Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. MARKET: For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.
This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. KEY TOPICS: Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. MARKET: For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.
