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Computer Graphics Using Java 2D and 3D (Out of print)

AUTHOR Liang, Y. Daniel; Liang, Y.; Zhang, Hong et al.
PUBLISHER Pearson (11/01/2006)
PRODUCT TYPE Paperback (Paperback)

Description

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. KEY TOPICS: Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. MARKET: For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

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Product Format
Product Details
ISBN-13: 9780130351180
ISBN-10: 0130351180
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 480
Carton Quantity: 12
Product Dimensions: 7.82 x 0.69 x 9.36 inches
Weight: 1.82 pound(s)
Feature Codes: Index, Table of Contents, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Software Development & Engineering - Computer Graphics
Computers | Languages - Java
Computers | Design, Graphics & Media - Video & Animation
Dewey Decimal: 005.133
Library of Congress Control Number: 2006049804
Descriptions, Reviews, Etc.
publisher marketing

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. KEY TOPICS: Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. MARKET: For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

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List Price $199.99
Your Price  $197.99
Paperback