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ISBN 9780201483598 is out of print and is currently unavailable, alternate formats (if applicable) are shown below.
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OpenGL Programming for the X Window System (Out of print)

AUTHOR Kilgard, Mark J.
PUBLISHER Addison-Wesley Professional (08/15/1996)
PRODUCT TYPE Paperback (Paperback)

Description
Created by Silicon Graphics Inc., OpenGL has become the industry standard for the 3D graphics programming community. Sun and Hewlett Packard have recently joined OpenGL's list of licensees, bringing a large community of X Windows users to the OpenGL market. This text explains how the OpenGL libraries are implemented under X Windows, allowing programmers to take advantage of OpenGL.
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Product Format
Product Details
ISBN-13: 9780201483598
ISBN-10: 0201483599
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
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Page Count: 576
Carton Quantity: 12
Product Dimensions: 7.32 x 1.22 x 9.34 inches
Weight: 2.19 pound(s)
Feature Codes: Bibliography, Price on Product, Glossary
Country of Origin: US
Subject Information
BISAC Categories
Computers | Languages - General
Computers | Software Development & Engineering - Computer Graphics
Computers | Programming - General
Dewey Decimal: 006.66
Library of Congress Control Number: 96-23162
Descriptions, Reviews, Etc.
annotation
Created by Silicon Graphics, Inc., OpenGL has become the industry standard for the 3D graphics programming community. From SGI's X Windows graphics expert, who developed the utility toolkit which serves as the cornerstone of OpenGL, this book explains how the OpenGL libraries are implemented under X Windows allowing programmers to take advantage of the ease and functionality of OpenGL.
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jacket back

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System.

Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also:


  • explains the GLX model for integrating OpenGL and Xlib

  • shows how to use OpenGL with Motif and other widget sets

  • discusses the latest OpenGL standards: OpenGL 1.1, GLX 1.2, and GLU 1.2

  • covers advanced topics such as alternative input devices and overlays

  • includes valuable information for ensuring OpenGL portability and interoperability

  • provides pointers for performance tuning

Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet.

Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required.


0201483599B04062001

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publisher marketing
Created by Silicon Graphics Inc., OpenGL has become the industry standard for the 3D graphics programming community. Sun and Hewlett Packard have recently joined OpenGL's list of licensees, bringing a large community of X Windows users to the OpenGL market. This text explains how the OpenGL libraries are implemented under X Windows, allowing programmers to take advantage of OpenGL.
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Author: Kilgard, Mark J.
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA. Mark J. Kilgard is a Senior Software Engineer at NVIDIA.
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List Price $49.99
Your Price  $49.49
Paperback