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Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (Out of print)

AUTHOR Burke, Quinn; Kafai, Yasmin B.; Steinkuehler, Constance et al.
PUBLISHER MIT Press (12/23/2016)
PRODUCT TYPE Hardcover (Hardcover)

Description
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming--coding, collaboration, and creativity--and the move from "computational thinking" toward "computational participation."

Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of "modding" and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

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Product Format
Product Details
ISBN-13: 9780262035378
ISBN-10: 0262035375
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 224
Carton Quantity: 12
Product Dimensions: 6.10 x 0.80 x 9.10 inches
Weight: 1.00 pound(s)
Feature Codes: Bibliography, Index, Price on Product, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Education | Teaching - Subjects - Science & Technology
Education | Computers & Technology
Education | Teaching - Subjects - Reading & Phonics
Grade Level: College Freshman and up
Dewey Decimal: 371.334
Library of Congress Control Number: 2016016500
Descriptions, Reviews, Etc.
publisher marketing
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming--coding, collaboration, and creativity--and the move from "computational thinking" toward "computational participation."

Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of "modding" and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

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Foreword by: Steinkuehler, Constance
Constance Steinkuehler is an Assistant Professor of Educational Communications and Technology at the University of Wisconsin, Madison. She is currently on leave to serve as a Senior Policy Analyst at the Office of Science and Technology Policy in the Executive Office of the President to advise on national initiatives related to games and learning.
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List Price $35.00
Your Price  $34.65
Hardcover