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Computer Graphics for Java Programmers

AUTHOR Ammeraal; Ammeraal; Ammeraal et al.
PUBLISHER Wiley (03/01/2007)
PRODUCT TYPE Paperback (Paperback)

Description
The book covers elementary concepts, from how to produce simple graphical objects using logical coordinates to producing filled regions. The book reinforces concepts with useful and simple examples, then progresses to applied geometry (vectors, polygons) and then onto how to perform rotations and other transformations of graphical objects.

In a logical progression of ideas, the reader is introduced to some of the classic graphics algorithms and finally to chapters which cover particular effects such as perspective drawings and hidden-face and hidden-line elimination.

The book also provides a host of ready-to-run programs and worked examples to illuminate general principles and geometric techniques for the creation of both 2D and 3D graphical objects.

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Product Format
Product Details
ISBN-13: 9780470031605
ISBN-10: 0470031603
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
Edition Number: 0002
More Product Details
Page Count: 392
Carton Quantity: 11
Product Dimensions: 7.40 x 0.90 x 9.10 inches
Weight: 1.58 pound(s)
Feature Codes: Bibliography, Index, Table of Contents, Illustrated
Country of Origin: GB
Subject Information
BISAC Categories
Computers | Languages - Java
Computers | Software Development & Engineering - Computer Graphics
Computers | Image Processing
Dewey Decimal: 006.663
Library of Congress Control Number: 2006029327
Descriptions, Reviews, Etc.
jacket back
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential.

Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.

Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

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publisher marketing
The book covers elementary concepts, from how to produce simple graphical objects using logical coordinates to producing filled regions. The book reinforces concepts with useful and simple examples, then progresses to applied geometry (vectors, polygons) and then onto how to perform rotations and other transformations of graphical objects.

In a logical progression of ideas, the reader is introduced to some of the classic graphics algorithms and finally to chapters which cover particular effects such as perspective drawings and hidden-face and hidden-line elimination.

The book also provides a host of ready-to-run programs and worked examples to illuminate general principles and geometric techniques for the creation of both 2D and 3D graphical objects.

Show More

null: Zhang
Wei-Bin Zhang is Associate Professor at the Swedish Institute for Futures Studies, Stockholm.
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Your Price  $82.12
Paperback