Back to Search
ISBN 9780736095105 is out of print and is currently unavailable, alternate formats (if applicable) are shown below.
Available options are listed below:

101 Classroom Games: Energize Learning in Any Subject (Out of print)

AUTHOR Taylor, Stuart; Long, Gareth; Grout, Harvey et al.
PUBLISHER Human Kinetics Publishers (12/22/2010)
PRODUCT TYPE Paperback (Paperback)

Description

With 101 Classroom Games: Energize Learning in Any Subject, not only can you help your students improve their study skills, but you can also aid them in reviewing what they already know about a topic or subject, prepare them for formal and informal assessments, and see them embrace learning experiences as enjoyable.

You never knew a game of Splat, Snap, or Howzat could pack so much educational punch, did you? All 101 games in this handy book make learning memorable, fun, and successful. You can use them as effective starter activities, for the middle part of a lesson to reignite learning when you see the kids' eyes start to glaze over, or as complete activities to help you assess your students' learning.

Each game provides you with

- ready-to-go plans to implement the game and shorten your planning time;

- stimulating lesson content with variations and progressions to suit your students' ages and abilities;

- illustrations to help you understand how the game works; and

- teaching points and prompts to keep the game fun, interesting, and effective.

These games create a stimulating learning environment where students undertake tasks and solve problems by interacting with their surroundings, other students, and you. They provide a great alternative to traditional methods of learning and assessment. Most of all, the games do just what you'd like them to do: help your students learn, improve their skills, and enjoy the educational process.

Show More
Product Format
Product Details
ISBN-13: 9780736095105
ISBN-10: 0736095101
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 144
Carton Quantity: 84
Product Dimensions: 5.90 x 0.40 x 8.80 inches
Weight: 0.52 pound(s)
Feature Codes: Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Education | Administration - General
Education | Testing & Measurement
Education | Teaching - Subjects - Physical Education
Grade Level: College Freshman and up
Dewey Decimal: 371.337
Library of Congress Control Number: 2010032222
Descriptions, Reviews, Etc.
publisher marketing

With 101 Classroom Games: Energize Learning in Any Subject, not only can you help your students improve their study skills, but you can also aid them in reviewing what they already know about a topic or subject, prepare them for formal and informal assessments, and see them embrace learning experiences as enjoyable.

You never knew a game of Splat, Snap, or Howzat could pack so much educational punch, did you? All 101 games in this handy book make learning memorable, fun, and successful. You can use them as effective starter activities, for the middle part of a lesson to reignite learning when you see the kids' eyes start to glaze over, or as complete activities to help you assess your students' learning.

Each game provides you with

- ready-to-go plans to implement the game and shorten your planning time;

- stimulating lesson content with variations and progressions to suit your students' ages and abilities;

- illustrations to help you understand how the game works; and

- teaching points and prompts to keep the game fun, interesting, and effective.

These games create a stimulating learning environment where students undertake tasks and solve problems by interacting with their surroundings, other students, and you. They provide a great alternative to traditional methods of learning and assessment. Most of all, the games do just what you'd like them to do: help your students learn, improve their skills, and enjoy the educational process.

Show More
Your Price  $21.78
Paperback