Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles
| AUTHOR | Bttcher, Guido; Bottcher, Guido |
| PUBLISHER | Springer (08/26/2011) |
| PRODUCT TYPE | Hardcover (Hardcover) |
Description
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\, kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work
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Product Format
Product Details
ISBN-13:
9780857299345
ISBN-10:
0857299344
Binding:
Hardback or Cased Book (Sewn)
Content Language:
English
More Product Details
Page Count:
140
Carton Quantity:
44
Product Dimensions:
6.14 x 0.44 x 9.21 inches
Weight:
0.87 pound(s)
Feature Codes:
Bibliography,
Index,
Illustrated
Country of Origin:
NL
Subject Information
BISAC Categories
Computers | Computer Simulation
Computers | Counting & Numeration
Computers | Mechanical
Dewey Decimal:
004.019
Library of Congress Control Number:
2011936699
Descriptions, Reviews, Etc.
jacket back
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR.
Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\, kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of
computing the small forces needed for the tactile rendering at the contact point.
Final analysis of the entire VR system is being made showing the problems and the solutions found in the work.
Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\, kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of
computing the small forces needed for the tactile rendering at the contact point.
Final analysis of the entire VR system is being made showing the problems and the solutions found in the work.
Show More
publisher marketing
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\, kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work
Show More
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