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Innovative Creativity of the World Champion (1895-1912) Isidore Weiss in Draughts

AUTHOR Westerveld, Govert
PUBLISHER Lulu.com (12/14/2021)
PRODUCT TYPE Hardcover (Hardcover)

Description
Weiss was the king of "va banque" and the king of the combination game. This was reflected in the so-called quick games at which he was unbeatable. In them he was able to give free rein to his "va banque" tendencies of the fantasy, at breakneck speed and with unfailing certainty. This was also the case in the simultaneous sessions which still reminded him of the old glory that his reputation had always remembered. He played unprecedentedly fast so that his lightning-fast playing style could not be followed, and his knowledge of the beautiful and surprising game of hitting amazed everyone. He mastered the three main parts of the game; problems, the shot game, and the whole game in its most capricious forms. If one plays and looks at his problems, he finds the ultimate economy in his work in the first place: his problems say a lot with very little material. In the second place we find purity and originality. Weiss was a real problem artist and his creations therefore touch the fine, the subtle, and the artistic manner that can strike us in this way. A problem with seven times capturing the most pieces is very rare, but Weiss was one of the first to come up with it. The search for problems composed by the grand masters is a futile quest. As with so many prominent players, the problem is an almost closed area for them. Weiss was a very big exception in that respect.
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Product Format
Product Details
ISBN-13: 9781008965614
ISBN-10: 1008965618
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 338
Carton Quantity: 16
Product Dimensions: 6.00 x 0.81 x 9.00 inches
Weight: 1.37 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Education | History
Descriptions, Reviews, Etc.
publisher marketing
Weiss was the king of "va banque" and the king of the combination game. This was reflected in the so-called quick games at which he was unbeatable. In them he was able to give free rein to his "va banque" tendencies of the fantasy, at breakneck speed and with unfailing certainty. This was also the case in the simultaneous sessions which still reminded him of the old glory that his reputation had always remembered. He played unprecedentedly fast so that his lightning-fast playing style could not be followed, and his knowledge of the beautiful and surprising game of hitting amazed everyone. He mastered the three main parts of the game; problems, the shot game, and the whole game in its most capricious forms. If one plays and looks at his problems, he finds the ultimate economy in his work in the first place: his problems say a lot with very little material. In the second place we find purity and originality. Weiss was a real problem artist and his creations therefore touch the fine, the subtle, and the artistic manner that can strike us in this way. A problem with seven times capturing the most pieces is very rare, but Weiss was one of the first to come up with it. The search for problems composed by the grand masters is a futile quest. As with so many prominent players, the problem is an almost closed area for them. Weiss was a very big exception in that respect.
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Your Price  $49.32
Hardcover