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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

AUTHOR Boardman, Ted
PUBLISHER Routledge (08/02/2017)
PRODUCT TYPE Hardcover (Hardcover)

Description
Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
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Product Format
Product Details
ISBN-13: 9781138417830
ISBN-10: 1138417831
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 520
Carton Quantity: 1
Country of Origin: US
Subject Information
BISAC Categories
Computers | Design, Graphics & Media - Video & Animation
Computers | Digital
Computers | Programming - Games
Descriptions, Reviews, Etc.
publisher marketing
Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
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Author: Boardman, Ted
Ted Boardman is a well-known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. Ted is an award-winning speaker at the annual Autodesk University symposium covering CAD and visualization topics and is the founder of the Boston 3D Studio User Group. He is also the author of the previous editions of this book.
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List Price $220.00
Your Price  $217.80
Hardcover