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Unity 4 Fundamentals: Get Started at Making Games with Unity

AUTHOR Thorn, Alan
PUBLISHER Routledge (07/27/2017)
PRODUCT TYPE Hardcover (Hardcover)

Description

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

Asset management tools

Real-time lighting and lightmapping

Particle systems

Navigation and pathfinding

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Product Format
Product Details
ISBN-13: 9781138428430
ISBN-10: 1138428434
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 308
Carton Quantity: 1
Product Dimensions: 7.50 x 0.90 x 9.90 inches
Weight: 1.63 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | Programming - Games
Computers | Video & Mobile
Computers | Design, Graphics & Media - Video & Animation
Dewey Decimal: 794.815
Descriptions, Reviews, Etc.
publisher marketing

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

Asset management tools

Real-time lighting and lightmapping

Particle systems

Navigation and pathfinding

Show More

Author: Thorn, Alan
Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.
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List Price $240.00
Your Price  $237.60
Hardcover