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3D Graphics for Game Programming

AUTHOR Han, Junghyun
PUBLISHER CRC Press (02/17/2011)
PRODUCT TYPE Hardcover (Hardcover)

Description

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.

Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book's website: http: //media.korea.ac.kr/book

Key Features

  • Presents the theory and mathematics of real-time graphics and its applications to game design
  • Provides boxed MathNotes that can be accessed as required without interrupting the flow of the text
  • Includes homework problems and more than 300 detailed figures
  • Offers ancillary material on a companion website

Solutions manual available upon qualified course adoption

Show More
Product Format
Product Details
ISBN-13: 9781439827376
ISBN-10: 1439827370
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 330
Carton Quantity: 9
Product Dimensions: 6.10 x 0.70 x 9.30 inches
Weight: 1.50 pound(s)
Feature Codes: Bibliography, Index, Table of Contents, Textbook, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Software Development & Engineering - Computer Graphics
Computers | Languages - General
Computers | Imaging Systems
Dewey Decimal: 794.815
Library of Congress Control Number: 2011007053
Descriptions, Reviews, Etc.
publisher marketing

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.

Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book's website: http: //media.korea.ac.kr/book

Key Features

  • Presents the theory and mathematics of real-time graphics and its applications to game design
  • Provides boxed MathNotes that can be accessed as required without interrupting the flow of the text
  • Includes homework problems and more than 300 detailed figures
  • Offers ancillary material on a companion website

Solutions manual available upon qualified course adoption

Show More
List Price $135.00
Your Price  $133.65
Hardcover