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Making Things See: 3D Vision with Kinect, Processing, Arduino, and Makerbot

AUTHOR Borenstein, Greg
PUBLISHER Make Community, LLC (03/06/2012)
PRODUCT TYPE Paperback (Paperback)

Description

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect.

  • Create Kinect applications on Mac OS X, Windows, or Linux
  • Track people with pose detection and skeletonization, and use blob tracking to detect objects
  • Analyze and manipulate point clouds
  • Make models for design and fabrication, using 3D scanning technology
  • Use MakerBot, RepRap, or Shapeways to print 3D objects
  • Delve into motion tracking for animation and games
  • Build a simple robot arm that can imitate your arm movements
  • Discover how skilled artists have used Kinect to build fascinating projects
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Product Format
Product Details
ISBN-13: 9781449307073
ISBN-10: 1449307078
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 435
Carton Quantity: 9
Product Dimensions: 8.02 x 0.69 x 9.74 inches
Weight: 2.18 pound(s)
Feature Codes: Bibliography, Index, Price on Product, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Programming - Microsoft
Computers | Programming - Games
Computers | Image Processing
Dewey Decimal: 006.37
Library of Congress Control Number: 2012360966
Descriptions, Reviews, Etc.
publisher marketing

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect.

  • Create Kinect applications on Mac OS X, Windows, or Linux
  • Track people with pose detection and skeletonization, and use blob tracking to detect objects
  • Analyze and manipulate point clouds
  • Make models for design and fabrication, using 3D scanning technology
  • Use MakerBot, RepRap, or Shapeways to print 3D objects
  • Delve into motion tracking for animation and games
  • Build a simple robot arm that can imitate your arm movements
  • Discover how skilled artists have used Kinect to build fascinating projects
Show More

Author: Borenstein, Greg
After a decade as a musician, web programmer, and startup founder, Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU s Interactive Telecommunications Program.
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List Price $39.99
Your Price  $39.59
Paperback