Handbook of Research on Gaming Trends in P-12 Education
| PUBLISHER | Information Science Reference (10/21/2015) |
| PRODUCT TYPE | Hardcover (Hardcover) |
Description
Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today's youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.
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Product Format
Product Details
ISBN-13:
9781466696297
ISBN-10:
146669629X
Binding:
Hardback or Cased Book (Sewn)
Content Language:
English
More Product Details
Page Count:
700
Carton Quantity:
5
Product Dimensions:
8.50 x 1.50 x 11.00 inches
Weight:
4.17 pound(s)
Feature Codes:
Bibliography,
Index
Country of Origin:
US
Subject Information
BISAC Categories
Computers | Educational Software
Computers | Computers & Technology
Computers | Schools - Levels - Early Childhood (Incl. Preschool & Kinder
Dewey Decimal:
371.337
Library of Congress Control Number:
2015035246
Descriptions, Reviews, Etc.
publisher marketing
Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today's youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.
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