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Gamification of Total Quality Management

AUTHOR Ogland, Petter
PUBLISHER Lulu.com (07/31/2022)
PRODUCT TYPE Hardcover (Hardcover)

Description
Gamification is a type of mechanism design that has become increasingly popular in recent years. It is a design theory that aims at making the social environment more explicitly game-like, in order to motivate people in the same way as they are motivated by recreational games. The theory in this book builds on ideas on how games like Monopoly, Pac-Man and Minecraft can be useful for understanding behaviour at the strategical, tactical and operational levels of the organisation, and it argues that TQM can be implemented when using these three game models in the context of a strategy known as the bootstrap algorithm.
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Product Format
Product Details
ISBN-13: 9781471642418
ISBN-10: 1471642410
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 258
Carton Quantity: 22
Product Dimensions: 6.00 x 0.75 x 9.00 inches
Weight: 1.18 pound(s)
Feature Codes: Dust Cover
Country of Origin: US
Subject Information
BISAC Categories
Technology & Engineering | Quality Control
Descriptions, Reviews, Etc.
publisher marketing
Gamification is a type of mechanism design that has become increasingly popular in recent years. It is a design theory that aims at making the social environment more explicitly game-like, in order to motivate people in the same way as they are motivated by recreational games. The theory in this book builds on ideas on how games like Monopoly, Pac-Man and Minecraft can be useful for understanding behaviour at the strategical, tactical and operational levels of the organisation, and it argues that TQM can be implemented when using these three game models in the context of a strategy known as the bootstrap algorithm.
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List Price $48.26
Your Price  $45.85
Hardcover