Building a 2D Game Physics Engine: Using HTML5 and JavaScript
| AUTHOR | Chen, Huaming; Tanaya, Michael; Pavleas, Jebediah |
| PUBLISHER | Apress (01/13/2017) |
| PRODUCT TYPE | Paperback (Paperback) |
Description
First to market book of its kind since 2010 on 2D game physics
A unique and practical all-in-one resource on 2D game physics
Game development is highly or was highly relevant meme for revenue purposes in Safari and similar subscription services.
A unique and practical all-in-one resource on 2D game physics
Game development is highly or was highly relevant meme for revenue purposes in Safari and similar subscription services.
Show More
Product Format
Product Details
ISBN-13:
9781484225820
ISBN-10:
1484225821
Binding:
Paperback or Softback (Trade Paperback (Us))
Content Language:
English
More Product Details
Page Count:
116
Carton Quantity:
58
Product Dimensions:
6.14 x 0.29 x 9.21 inches
Weight:
0.44 pound(s)
Feature Codes:
Illustrated
Country of Origin:
NL
Subject Information
BISAC Categories
Computers | Programming - Games
Computers | Languages - HTML
Computers | Languages - JavaScript
Dewey Decimal:
005.1
Descriptions, Reviews, Etc.
jacket back
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of Building a 2D Physics Game Engine, you will have an in depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web browsers.
You will:
In this way, by the end of Building a 2D Physics Game Engine, you will have an in depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web browsers.
You will:
- Gain an understanding of 2D game engine physics and how to utilize it in your own games
- Describe the basic behaviors of rigid bodies
- Detect collisions between rigid bodies
- Resolve interpretations after rigid body collisions
- Model and implement rigid body impulse responses
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publisher marketing
First to market book of its kind since 2010 on 2D game physics
A unique and practical all-in-one resource on 2D game physics
Game development is highly or was highly relevant meme for revenue purposes in Safari and similar subscription services.
A unique and practical all-in-one resource on 2D game physics
Game development is highly or was highly relevant meme for revenue purposes in Safari and similar subscription services.
Show More
List Price $37.99
Your Price
$37.61
