Transforming Gaming and Computer Simulation Technologies across Industries
| PUBLISHER | Information Science Reference (11/23/2016) |
| PRODUCT TYPE | Hardcover (Hardcover) |
Description
In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.
Show More
Product Format
Product Details
ISBN-13:
9781522518174
ISBN-10:
1522518177
Binding:
Hardback or Cased Book (Sewn)
Content Language:
English
More Product Details
Page Count:
328
Carton Quantity:
11
Product Dimensions:
8.50 x 0.75 x 11.00 inches
Weight:
2.30 pound(s)
Feature Codes:
Bibliography
Country of Origin:
US
Subject Information
BISAC Categories
Computers | Computer Simulation
Computers | Programming - Games
Computers | Management Science
Dewey Decimal:
658.001
Library of Congress Control Number:
2016045760
Descriptions, Reviews, Etc.
publisher marketing
In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.
Show More
List Price $210.00
Your Price
$207.90
