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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

PUBLISHER Information Science Reference (12/20/2018)
PRODUCT TYPE Paperback (Paperback)

Description
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual's life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.
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Product Format
Product Details
ISBN-13: 9781522587309
ISBN-10: 1522587306
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 364
Carton Quantity: 11
Product Dimensions: 7.00 x 0.75 x 10.00 inches
Weight: 1.39 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | Programming - Games
Computers | Popular Culture
Computers | Sociology - General
Dewey Decimal: 306.487
Descriptions, Reviews, Etc.
publisher marketing
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual's life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.
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List Price $145.00
Your Price  $143.55
Paperback