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Design, Motivation, and Frameworks in Game-Based Learning

PUBLISHER Information Science Reference (12/18/2018)
PRODUCT TYPE Paperback (Paperback)

Description
Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.
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Product Format
Product Details
ISBN-13: 9781522588481
ISBN-10: 1522588485
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 340
Carton Quantity: 11
Product Dimensions: 7.00 x 0.71 x 10.00 inches
Weight: 1.30 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Education | Curricula
Education | General
Education | Administration - General
Dewey Decimal: 371.337
Descriptions, Reviews, Etc.
publisher marketing
Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.
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List Price $135.00
Your Price  $133.65
Paperback