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The Game Of Logic
| AUTHOR | Carroll, Lewis; Carroll, MR Lewis |
| PUBLISHER | Createspace Independent Publishing Platform (05/31/1886) |
| PRODUCT TYPE | Paperback (Paperback) |
Description
"There foam'd rebellious Logic, gagg'd and bound." This Game requires nine Counters--four of one colour and five of another: say four red and five grey. Besides the nine Counters, it also requires one Player, AT LEAST. I am not aware of any Game that can be played with LESS than this number: while there are several that require MORE: take Cricket, for instance, which requires twenty-two. How much easier it is, when you want to play a Game, to find ONE Player than twenty-two. At the same time, though one Player is enough, a good deal more amusement may be got by two working at it together, and correcting each other's mistakes. A second advantage, possessed by this Game, is that, besides being an endless source of amusement (the number of arguments, that may be worked by it, being infinite), it will give the Players a little instruction as well. But is there any great harm in THAT, so long as you get plenty of amusement?
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Product Format
Product Details
ISBN-13:
9781533548412
ISBN-10:
1533548412
Binding:
Paperback or Softback (Trade Paperback (Us))
Content Language:
English
More Product Details
Page Count:
64
Carton Quantity:
64
Product Dimensions:
8.00 x 0.13 x 10.00 inches
Weight:
0.32 pound(s)
Country of Origin:
US
Subject Information
BISAC Categories
Social Science | General
Descriptions, Reviews, Etc.
publisher marketing
"There foam'd rebellious Logic, gagg'd and bound." This Game requires nine Counters--four of one colour and five of another: say four red and five grey. Besides the nine Counters, it also requires one Player, AT LEAST. I am not aware of any Game that can be played with LESS than this number: while there are several that require MORE: take Cricket, for instance, which requires twenty-two. How much easier it is, when you want to play a Game, to find ONE Player than twenty-two. At the same time, though one Player is enough, a good deal more amusement may be got by two working at it together, and correcting each other's mistakes. A second advantage, possessed by this Game, is that, besides being an endless source of amusement (the number of arguments, that may be worked by it, being infinite), it will give the Players a little instruction as well. But is there any great harm in THAT, so long as you get plenty of amusement?
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