Back to Search

Game Engine Gems 2

PUBLISHER A K PETERS (02/14/2011)
PRODUCT TYPE Hardcover (Hardcover)

Description

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.

Show More
Product Format
Product Details
ISBN-13: 9781568814377
ISBN-10: 1568814372
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 532
Carton Quantity: 12
Product Dimensions: 7.60 x 1.10 x 9.30 inches
Weight: 2.77 pound(s)
Feature Codes: Bibliography, Index, Table of Contents, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Programming - Games
Computers | Software Development & Engineering - Computer Graphics
Computers | Lasers & Photonics
Dewey Decimal: 794.81
Descriptions, Reviews, Etc.
publisher marketing

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.

Show More

Editor: Lengyel, Eric
Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech. Eric is the founder of Terathon Software, where he currently leads ongoing development of the C4 Engine.
Show More
List Price $180.00
Your Price  $178.20
Hardcover