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Pro Ogre 3D Programming

AUTHOR Junker, Gregory
PUBLISHER Apress (09/26/2006)
PRODUCT TYPE Hardcover (Hardcover)

Description

Pro OGRE 3D Programming is the first detailed guide to utilizing the Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it's most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.

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Product Format
Product Details
ISBN-13: 9781590597101
ISBN-10: 1590597109
Binding: Hardback or Cased Book (Sewn)
Content Language: English
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Page Count: 290
Carton Quantity: 11
Product Dimensions: 7.24 x 1.00 x 9.52 inches
Weight: 1.60 pound(s)
Feature Codes: Index, Table of Contents, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Software Development & Engineering - Computer Graphics
Computers | Design, Graphics & Media - Video & Animation
Dewey Decimal: 794.815
Library of Congress Control Number: 2007296214
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Pro OGRE 3D Programming is the first detailed guide to utilizing the Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it's most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.

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Author: Junker, Gregory
Gregory Junker has more than a decade of large-scale software engineering experience. He has been working with 3D and game programming for five years. He is currently lead designer and engineer on an ambitious combat simulator game targeting next-generation technology.
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Hardcover