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Pro Java 6 3D Game Development: Java 3d, Jogl, Jinput and Joal APIs

AUTHOR Davison, Andrew
PUBLISHER Apress (04/25/2007)
PRODUCT TYPE Hardcover (Hardcover)

Description

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development.

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Product Format
Product Details
ISBN-13: 9781590598177
ISBN-10: 1590598172
Binding: Hardback or Cased Book (Unsewn / Adhesive Bound)
Content Language: English
More Product Details
Page Count: 485
Carton Quantity: 8
Product Dimensions: 7.34 x 1.43 x 10.26 inches
Weight: 2.53 pound(s)
Feature Codes: Bibliography, Index, Table of Contents, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Languages - Java
Computers | Software Development & Engineering - General
Computers | Programming - Games
Dewey Decimal: 651.842
Library of Congress Control Number: 2008277644
Descriptions, Reviews, Etc.
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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development.

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Author: Davison, Andrew
Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O'Reilly book, "Killer Game Programming in Java", was published in 2005.
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List Price $54.99
Your Price  $54.44
Hardcover