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A Game Development Primer
| AUTHOR | Qureshi, Faisal |
| PUBLISHER | Independently Published (08/23/2019) |
| PRODUCT TYPE | Paperback (Paperback) |
Description
With the video game industry being a multi-billion dollar industry with a huge market and constant technological advances being made, it is definitely something that cannot be overlooked. This book covers various elements of game development ranging from design to programming to other factors that are included in game development. From a design perspective, interface design, character development, storytelling, and level design are covered. The book also covers basic C++ programming and object-oriented programming in C++. Finally, topics such as audio in games, artificial intelligence, simulations, and networking in games are also included in the book as well as the development process and methodologies. This book is primarily intended for aspiring game developers who want to know what it is all about.
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Product Format
Product Details
ISBN-13:
9781688119826
ISBN-10:
1688119825
Binding:
Paperback or Softback (Trade Paperback (Us))
Content Language:
English
More Product Details
Page Count:
184
Carton Quantity:
40
Product Dimensions:
5.98 x 0.42 x 9.02 inches
Weight:
0.61 pound(s)
Country of Origin:
US
Subject Information
BISAC Categories
Computers | Digital Media - General
Descriptions, Reviews, Etc.
publisher marketing
With the video game industry being a multi-billion dollar industry with a huge market and constant technological advances being made, it is definitely something that cannot be overlooked. This book covers various elements of game development ranging from design to programming to other factors that are included in game development. From a design perspective, interface design, character development, storytelling, and level design are covered. The book also covers basic C++ programming and object-oriented programming in C++. Finally, topics such as audio in games, artificial intelligence, simulations, and networking in games are also included in the book as well as the development process and methodologies. This book is primarily intended for aspiring game developers who want to know what it is all about.
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