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History of Computer Art

AUTHOR Dreher, Thomas
PUBLISHER Lulu.com (08/20/2020)
PRODUCT TYPE Hardcover (Hardcover)

Description
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
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Product Format
Product Details
ISBN-13: 9781716855818
ISBN-10: 1716855810
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 562
Carton Quantity: 10
Product Dimensions: 5.83 x 1.69 x 8.27 inches
Weight: 2.32 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | Design, Graphics & Media - Video & Animation
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The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
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List Price $74.84
Your Price  $71.10
Hardcover