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Unity 6 Game Development with C# Scripting: Leverage C# scripting in Unity to create immersive games and VR experiences

AUTHOR Apperson, Lem; Weinberger, Jonathan
PUBLISHER Packt Publishing (02/14/2025)
PRODUCT TYPE Paperback (Paperback)

Description

Write and integrate C# scripts, develop game mechanics, enhance UI/UX, and build both 3D and 2D games, all while discovering advanced techniques in AI, multiplayer, and VR

All formats include a free PDF and an invitation to the Unity Game Development community

Purchase the eBook for full-color content

Key Features:

- Master C# scripting and game mechanics in Unity, from basic movement to advanced AI functionalities

- Build a complete game with real-world applications and case studies

- Enhance your game development skills in Unity with AI, multiplayer, and VR

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.

You'll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You'll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance-essential for crafting smooth and immersive gaming experiences.

By the end of this book, you'll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.

What You Will Learn:

- Create, modify, and interact with game objects in the Unity scene

- Explore techniques to implement game logic and mechanics using C#

- Manage game assets efficiently using asset bundles

- Create engaging and intuitive user interfaces to enhance user experience in games

- Explore strategies for developing both 2D and 3D games in Unity

- Build techniques for debugging C# scripts and optimize game performance

- Implement multiplayer features using Unity's networking capabilities

Who this book is for:

This book is for game developers, from beginners to those with some experience in Unity. It's perfect for anyone looking to enhance their C# scripting skills in game development. Programmers, game designers, and hobbyists will find this book invaluable for mastering Unity-specific techniques and advancing their game mechanics and UI design skills. You should have a basic understanding of programming concepts and the C# language. Familiarity with Unity 3D's interface and basic game development principles is beneficial but not mandatory.

Table of Contents

- Getting Started with Unity and C# - Game Objects and Components

- Creating Your First Unity Project - Mastering Scenes and Assets

- C# Fundamentals in Unity - Variables, Loops, and Troubleshooting Techniques

- Exploring Unity's Scripting Anatomy

- Mastering Unity's API - Physics, Collisions, and Environment Interaction Techniques

- Data Structures in Unity - Arrays, Lists, Dictionaries, HashSets, and Game Logic

- Designing Interactive UI Elements - Menus and Player Interactions in Unity

(N.B. Please use the Read Sample option to see further chapters)

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Product Format
Product Details
ISBN-13: 9781835880401
ISBN-10: 1835880401
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 488
Carton Quantity: 8
Product Dimensions: 7.50 x 0.98 x 9.25 inches
Weight: 1.83 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | Programming - Games
Computers | Languages - C#
Computers | Software Development & Engineering - Computer Graphics
Descriptions, Reviews, Etc.
publisher marketing

Write and integrate C# scripts, develop game mechanics, enhance UI/UX, and build both 3D and 2D games, all while discovering advanced techniques in AI, multiplayer, and VR

All formats include a free PDF and an invitation to the Unity Game Development community

Purchase the eBook for full-color content

Key Features:

- Master C# scripting and game mechanics in Unity, from basic movement to advanced AI functionalities

- Build a complete game with real-world applications and case studies

- Enhance your game development skills in Unity with AI, multiplayer, and VR

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.

You'll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You'll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance-essential for crafting smooth and immersive gaming experiences.

By the end of this book, you'll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.

What You Will Learn:

- Create, modify, and interact with game objects in the Unity scene

- Explore techniques to implement game logic and mechanics using C#

- Manage game assets efficiently using asset bundles

- Create engaging and intuitive user interfaces to enhance user experience in games

- Explore strategies for developing both 2D and 3D games in Unity

- Build techniques for debugging C# scripts and optimize game performance

- Implement multiplayer features using Unity's networking capabilities

Who this book is for:

This book is for game developers, from beginners to those with some experience in Unity. It's perfect for anyone looking to enhance their C# scripting skills in game development. Programmers, game designers, and hobbyists will find this book invaluable for mastering Unity-specific techniques and advancing their game mechanics and UI design skills. You should have a basic understanding of programming concepts and the C# language. Familiarity with Unity 3D's interface and basic game development principles is beneficial but not mandatory.

Table of Contents

- Getting Started with Unity and C# - Game Objects and Components

- Creating Your First Unity Project - Mastering Scenes and Assets

- C# Fundamentals in Unity - Variables, Loops, and Troubleshooting Techniques

- Exploring Unity's Scripting Anatomy

- Mastering Unity's API - Physics, Collisions, and Environment Interaction Techniques

- Data Structures in Unity - Arrays, Lists, Dictionaries, HashSets, and Game Logic

- Designing Interactive UI Elements - Menus and Player Interactions in Unity

(N.B. Please use the Read Sample option to see further chapters)

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Foreword by: Weinberger, Jonathan
Jonathan Weinberger is a self-taught game developer with over five years of experience in the .NET framework. He started by creating private servers of his favorite games, trying to find a fast way to get up-to-speed with the latest game development techniques. He quickly learned that he needed to study, and using a wide range of programming books he became comfortable with the terminology and understood the concepts of object-oriented programming. Even though the books he used were good, he felt that there must be a better way to learn how to code and create games, and that s what he s created with this book. His goal is to provide quality education that provides viewers with the tools necessary to logically think for themselves how to solve problems. To find out more about Jonathan, you can check out the Digital Gaming Insitute (http: //digitalgaminginstitute.com/).
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Your Price  $61.74
Paperback