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Pen-Ultimate II: A Speculative Fiction Anthology

AUTHOR Various; Cohen, Lj; Howard, Chris et al.
PUBLISHER Interrobang Books (09/10/2016)
PRODUCT TYPE Paperback (Paperback)

Description
From the risks of having goddesses walk among us to surviving a fall from space with an improbable flying pig, Pen-Ultimate II brings you a new collection of tales from the imaginations of alumni from the Boston area Ultimate Science Fiction Writing Workshop. Journey with us as we explore inhuman dreams of love, perplexing alien lifeforms, time and matter manipulation, the divine and not-so-divine consequences of our choices, and more in worlds like and unlike our own.
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Product Format
Product Details
ISBN-13: 9781942851028
ISBN-10: 1942851022
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 192
Carton Quantity: 38
Product Dimensions: 5.24 x 0.44 x 7.99 inches
Weight: 0.49 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Fiction | Science Fiction - Collections & Anthologies
Descriptions, Reviews, Etc.
publisher marketing
From the risks of having goddesses walk among us to surviving a fall from space with an improbable flying pig, Pen-Ultimate II brings you a new collection of tales from the imaginations of alumni from the Boston area Ultimate Science Fiction Writing Workshop. Journey with us as we explore inhuman dreams of love, perplexing alien lifeforms, time and matter manipulation, the divine and not-so-divine consequences of our choices, and more in worlds like and unlike our own.
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Illustrator: Howard, Chris
Chris Howard was born and raised in England, and it was there he first began writing stories and songs. He now lives in Denver, Colorado, where he and his wife enjoy mountains, music, and mugs of good coffee. He is the author of NIGHT SPEED, as well as the ROOTLESS trilogy.
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Editor: Hussain, Talib S.
Dr Talib S. Hussain is a senior scientist at Raytheon BBN Technologies with more than a decade of experience in developing and testing training solutions for both humans and machines. He has developed serious games for the army, the navy and the intelligence community, among others. As principal investigator for the ONR-sponsored Virtual Environment for Ship and Shore Experiential Learning (VESSEL) project, he led the development of authoring technology for games, the development and deployment of the VESSEL Damage Control Trainer game for navy recruit training, and several empirical studies on games and learning.
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Paperback