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Video Game Influences on Aggression, Cognition, and Attention

PUBLISHER Springer (12/21/2018)
PRODUCT TYPE Paperback (Paperback)

Description

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players' behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions.

Key questions addressed include:

- Do violent video games promote violence?

- Does video game addiction exist?

- Should parents limit children's use of interactive media?

- Do action video games promote visual attention?

- Does sexist content in video games promote misogyny in real life?

- Can video games slow the progress of dementia?

- Are video games socially isolating?


Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.
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Product Format
Product Details
ISBN-13: 9783030070441
ISBN-10: 3030070441
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 203
Carton Quantity: 36
Product Dimensions: 6.14 x 0.46 x 9.21 inches
Weight: 0.68 pound(s)
Feature Codes: Illustrated
Country of Origin: NL
Subject Information
BISAC Categories
Psychology | Developmental - General
Psychology | Social Work
Psychology | Educational Policy & Reform
Dewey Decimal: 155
Descriptions, Reviews, Etc.
publisher marketing

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players' behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions.

Key questions addressed include:

- Do violent video games promote violence?

- Does video game addiction exist?

- Should parents limit children's use of interactive media?

- Do action video games promote visual attention?

- Does sexist content in video games promote misogyny in real life?

- Can video games slow the progress of dementia?

- Are video games socially isolating?


Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.
Show More
List Price $109.99
Your Price  $108.89
Paperback