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Port Locale Modeling

AUTHOR Johnson, Damian
PUBLISHER VDM Verlag (07/01/2009)
PRODUCT TYPE Paperback (Paperback)

Description
Simulations that are both accurate and detailed can be costly to implement. As such, we examine the trade-offs of using virtual environments provided by the Torque game engine to simulate a real world seaport, including illicit cargo and the sensors designed to detect such cargo. Specifically, we discuss the modeling of daily operations and issues involved in simulating a dynamic environment (e.g, ships, cargo containers, cranes, and trucks). Finally we cover conclusions drawn from using game engines for simulation purposes, both advantages and an investigation of feasibility concerns. Most prominently issues include the ability to render large areas and the scalability of developing complex interactions. Ultimately, this simulation will serve as a testbed for evaluating optimal sensor deployments and the aggregation of multiple sources of data for decision making. Issues discussed center on processes and feasibility, making this of interest to anyone working in alternative simulation design or interested in the implementation details of our project.
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Product Format
Product Details
ISBN-13: 9783639172942
ISBN-10: 3639172949
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 64
Carton Quantity: 122
Product Dimensions: 6.00 x 0.15 x 9.00 inches
Weight: 0.23 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | General
Descriptions, Reviews, Etc.
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Simulations that are both accurate and detailed can be costly to implement. As such, we examine the trade-offs of using virtual environments provided by the Torque game engine to simulate a real world seaport, including illicit cargo and the sensors designed to detect such cargo. Specifically, we discuss the modeling of daily operations and issues involved in simulating a dynamic environment (e.g, ships, cargo containers, cranes, and trucks). Finally we cover conclusions drawn from using game engines for simulation purposes, both advantages and an investigation of feasibility concerns. Most prominently issues include the ability to render large areas and the scalability of developing complex interactions. Ultimately, this simulation will serve as a testbed for evaluating optimal sensor deployments and the aggregation of multiple sources of data for decision making. Issues discussed center on processes and feasibility, making this of interest to anyone working in alternative simulation design or interested in the implementation details of our project.
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Your Price  $62.84
Paperback