Learning C# by Programming Games
| AUTHOR | Van Toll, Wouter; Fokker, Jeroen D.; Egges, Arjan |
| PUBLISHER | Springer (12/12/2020) |
| PRODUCT TYPE | Paperback (Paperback) |
Description
1 Building Your First Game Application.- 2 What Is Programming?.- 3 Game Programming Basics.- 4 Creating a Game World.- 5 Showing what the Player is Doing.- 6 Reacting to Player Input.- 7 Basic Game Objects.- 8 Communication and Interaction Between Objects.- 9 A Limited Number of Lives.- 10 Organizing Game Objects.- 11 Finishing the Game.- 12 Dealing with Different Screen Sizes.- 13 Arrays and Collections.- 14 Game Objects in a Structure.- 15 Gameplay Programming.- 16 Finishing the Game.- 17 Better Game State Management.- 18 User Interfaces and Menus.- 19 Loading Levels from Files.- 20 Gameplay Programming.- 21 Finishing the Game.- 22 Creating the Main Game Structure.- 23 Animated Game Objects.- 24 Game Physics.- 25 Intelligent Enemies.- 26 Finishing the Game.
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Product Format
Product Details
ISBN-13:
9783662592540
ISBN-10:
3662592541
Binding:
Paperback or Softback (Trade Paperback (Us))
Content Language:
English
Edition Number:
0002
More Product Details
Page Count:
512
Carton Quantity:
7
Product Dimensions:
7.00 x 1.09 x 10.00 inches
Weight:
2.04 pound(s)
Feature Codes:
Illustrated
Country of Origin:
NL
Subject Information
BISAC Categories
Computers | Programming - Compilers
Computers | Languages - General
Computers | Hardware - Personal Computers - General
Dewey Decimal:
004.16
Descriptions, Reviews, Etc.
publisher marketing
1 Building Your First Game Application.- 2 What Is Programming?.- 3 Game Programming Basics.- 4 Creating a Game World.- 5 Showing what the Player is Doing.- 6 Reacting to Player Input.- 7 Basic Game Objects.- 8 Communication and Interaction Between Objects.- 9 A Limited Number of Lives.- 10 Organizing Game Objects.- 11 Finishing the Game.- 12 Dealing with Different Screen Sizes.- 13 Arrays and Collections.- 14 Game Objects in a Structure.- 15 Gameplay Programming.- 16 Finishing the Game.- 17 Better Game State Management.- 18 User Interfaces and Menus.- 19 Loading Levels from Files.- 20 Gameplay Programming.- 21 Finishing the Game.- 22 Creating the Main Game Structure.- 23 Animated Game Objects.- 24 Game Physics.- 25 Intelligent Enemies.- 26 Finishing the Game.
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List Price $54.99
Your Price
$54.44
