Back to Search

Design, Modeling, Architecture and Development for Multiplayer Games

AUTHOR Narayanasamy, Viknashvaran
PUBLISHER LAP Lambert Academic Publishing (07/05/2010)
PRODUCT TYPE Paperback (Paperback)

Description
Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game.
Show More
Product Format
Product Details
ISBN-13: 9783838379197
ISBN-10: 3838379195
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 232
Carton Quantity: 34
Product Dimensions: 6.00 x 0.53 x 9.00 inches
Weight: 0.76 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | Information Technology
Descriptions, Reviews, Etc.
publisher marketing
Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game.
Show More
Your Price  $101.32
Paperback