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Gamification and Motivation in Technical and Higher Education

AUTHOR Fernandes, Flvia Gonalves
PUBLISHER Our Knowledge Publishing (09/18/2025)
PRODUCT TYPE Paperback (Paperback)

Description
The book Gamification and Motivation in Technical and Higher Education: Connections between Games, Technology and Learning investigates how elements of digital games can be strategically integrated into the educational context to promote greater engagement, motivation and effectiveness in learning. The book presents the theoretical foundations of gamification, combining concepts from the psychology of motivation, instructional design and active methodologies, with a focus on technical and higher education.By exploring technological tools, game dynamics and innovative practices, the book provides support for educators, researchers and educational managers who wish to transform their pedagogical approaches. With accessible language and a critical approach, the book highlights the challenges and possibilities of gamification as a powerful tool for developing cognitive, socio-emotional and professional skills, in line with the demands of an increasingly digital, interactive and connected society.
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Product Format
Product Details
ISBN-13: 9786200687517
ISBN-10: 620068751X
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 60
Carton Quantity: 118
Product Dimensions: 6.00 x 0.14 x 9.00 inches
Weight: 0.21 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | Information Technology
Descriptions, Reviews, Etc.
publisher marketing
The book Gamification and Motivation in Technical and Higher Education: Connections between Games, Technology and Learning investigates how elements of digital games can be strategically integrated into the educational context to promote greater engagement, motivation and effectiveness in learning. The book presents the theoretical foundations of gamification, combining concepts from the psychology of motivation, instructional design and active methodologies, with a focus on technical and higher education.By exploring technological tools, game dynamics and innovative practices, the book provides support for educators, researchers and educational managers who wish to transform their pedagogical approaches. With accessible language and a critical approach, the book highlights the challenges and possibilities of gamification as a powerful tool for developing cognitive, socio-emotional and professional skills, in line with the demands of an increasingly digital, interactive and connected society.
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Your Price  $61.75
Paperback