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ISBN 9789401432047 is out of print and is currently unavailable, alternate formats (if applicable) are shown below.
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Animation Maths (Out of print)

AUTHOR Pauw, Ivo De; Masselis, Bieke
PUBLISHER Lannoo Publishers (12/01/2016)
PRODUCT TYPE Paperback (Paperback)

Description
Contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry Calculus-free approach An accessible and practical guide to animation programming. In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights. This updated version of Animation Maths contains an overview of both. In addition to exploring collision detection, it also puts forward a discussion of programmable kinematics. These physics of motion, designed to complement programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations. The uniqueness of this book lies in its calculus-free approach. In order to cover the basics of the discipline, Animation Maths contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry. Animation Maths accompanies the website www.animationmaths.be, which contains online support and useful downloads. Thus Animation Maths achieves a perfect balance between deductive mathematics and broad accessibility, through its interactive companion site. Leo Storme (Professor in Pure Mathematics and Computer Algebra, UGent), Ivo De Pauw, and Bieke Masselis present motion related mathematical subjects, ranging from trigonometry to quaternions and kinematics in an understandable fashion. It is a true game developer s toolkit."
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Product Format
Product Details
ISBN-13: 9789401432047
ISBN-10: 940143204X
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 336
Carton Quantity: 24
Product Dimensions: 6.70 x 0.90 x 9.40 inches
Weight: 1.55 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | Design, Graphics & Media - Video & Animation
Computers | Software Development & Engineering - Computer Graphics
Computers | Film - Direction & Production
Descriptions, Reviews, Etc.
publisher marketing
Contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry Calculus-free approach An accessible and practical guide to animation programming. In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights. This updated version of Animation Maths contains an overview of both. In addition to exploring collision detection, it also puts forward a discussion of programmable kinematics. These physics of motion, designed to complement programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations. The uniqueness of this book lies in its calculus-free approach. In order to cover the basics of the discipline, Animation Maths contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry. Animation Maths accompanies the website www.animationmaths.be, which contains online support and useful downloads. Thus Animation Maths achieves a perfect balance between deductive mathematics and broad accessibility, through its interactive companion site. Leo Storme (Professor in Pure Mathematics and Computer Algebra, UGent), Ivo De Pauw, and Bieke Masselis present motion related mathematical subjects, ranging from trigonometry to quaternions and kinematics in an understandable fashion. It is a true game developer s toolkit."
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List Price $40.00
Your Price  $39.60
Paperback