Back to Search

Applications of Virtual Reality

PUBLISHER Intechopen (05/02/2012)
PRODUCT TYPE Hardcover (Hardcover)

Description
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.
Show More
Product Format
Product Details
ISBN-13: 9789535105831
ISBN-10: 9535105833
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 226
Carton Quantity: 30
Product Dimensions: 6.69 x 0.56 x 9.61 inches
Weight: 1.24 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Computers | Virtual & Augmented Reality
Descriptions, Reviews, Etc.
publisher marketing
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.
Show More
List Price $155.00
Your Price  $153.45
Hardcover