Mathematical Tools in Computer Graphic..
| AUTHOR | Hardy, Alexandre; Hardy, Alexandre; Alexandre Hardy & Willi-Hans Steeb et al. |
| PUBLISHER | World Scientific Publishing Company (06/01/2008) |
| PRODUCT TYPE | Paperback (Paperback) |
Description
Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.
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Product Format
Product Details
ISBN-13:
9789812791030
ISBN-10:
9812791035
Binding:
Paperback or Softback (Trade Paperback (Us))
Content Language:
English
More Product Details
Page Count:
496
Carton Quantity:
16
Product Dimensions:
6.29 x 0.97 x 8.95 inches
Weight:
1.53 pound(s)
Feature Codes:
Bibliography,
Index,
Table of Contents,
Illustrated
Country of Origin:
SG
Subject Information
BISAC Categories
Computers | Languages - C#
Computers | Software Development & Engineering - Computer Graphics
Dewey Decimal:
006.601
Library of Congress Control Number:
2008273184
Descriptions, Reviews, Etc.
publisher marketing
Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. The book begins with a discussion of basic graphics tools such as vectors, matrices, and quaternions, and then builds up to more advanced topics such as the intersection of three-dimensional objects. Both classical and newer topics, such as parameterization, wavelets, fractals, and geometry images, are covered. In particular, the book contains all of the classes in C# necessary for computer graphics, providing a full explanation of the C# code and C# implementations for almost all algorithms.
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List Price $100.00
Your Price
$99.00
