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The Art of Game Design
| AUTHOR | Jerkins, Charles |
| PUBLISHER | Independently Published (06/06/2023) |
| PRODUCT TYPE | Paperback (Paperback) |
Description
Introduction
It's undeniably true's that game fashioners, every so often, might be approached to do a little computer game programming. This is because entry-level game designers frequently switch roles within teams and because design teams are very fluid.
It is not uncommon for game designers to code a portion of a game, allowing game programmers to work on something more complex. Similar to how game programmers are frequently consulted during the design phase.
It's undeniably true's that game fashioners, every so often, might be approached to do a little computer game programming. This is because entry-level game designers frequently switch roles within teams and because design teams are very fluid.
It is not uncommon for game designers to code a portion of a game, allowing game programmers to work on something more complex. Similar to how game programmers are frequently consulted during the design phase.
Show More
Product Format
Product Details
ISBN-13:
9798397368889
Binding:
Paperback or Softback (Trade Paperback (Us))
Content Language:
English
More Product Details
Page Count:
76
Carton Quantity:
108
Product Dimensions:
6.00 x 0.16 x 9.00 inches
Weight:
0.25 pound(s)
Country of Origin:
US
Subject Information
BISAC Categories
Computers | Programming - Games
Descriptions, Reviews, Etc.
publisher marketing
Introduction
It's undeniably true's that game fashioners, every so often, might be approached to do a little computer game programming. This is because entry-level game designers frequently switch roles within teams and because design teams are very fluid.
It is not uncommon for game designers to code a portion of a game, allowing game programmers to work on something more complex. Similar to how game programmers are frequently consulted during the design phase.
It's undeniably true's that game fashioners, every so often, might be approached to do a little computer game programming. This is because entry-level game designers frequently switch roles within teams and because design teams are very fluid.
It is not uncommon for game designers to code a portion of a game, allowing game programmers to work on something more complex. Similar to how game programmers are frequently consulted during the design phase.
Show More
