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Game Maker Studio 2 Practical Tips & Techniques: for Absolute Beginners
| AUTHOR | Gameengines Net, Hobbypress; Yu, Chak Tin |
| PUBLISHER | Independently Published (06/01/2020) |
| PRODUCT TYPE | Paperback (Paperback) |
Description
Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?
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Product Format
Product Details
ISBN-13:
9798649445788
Binding:
Paperback or Softback (Trade Paperback (Us))
Content Language:
English
More Product Details
Page Count:
106
Carton Quantity:
38
Product Dimensions:
8.50 x 0.22 x 11.00 inches
Weight:
0.58 pound(s)
Country of Origin:
US
Subject Information
BISAC Categories
Education | Computers & Technology
Descriptions, Reviews, Etc.
publisher marketing
Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?
Show More
