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Cybersecurity Threats and Attacks in the Gaming Industry: Secure Game Players' and Developers' Data and Systems

AUTHOR Nardone, Massimo
PUBLISHER Apress (05/29/2025)
PRODUCT TYPE Paperback (Paperback)

Description

Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment.

This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc.

What You Will Learn

  • Describes the importance cybersecurity in the gaming industry
  • Explains key aspects of cybersecurity in the gaming
  • Describes the common types of cyber threats faced by the gaming industry

Who Is This Book For

The book assumes you have strong gaming development and security knowledge. The book will be written mainly for developers who want to learn how to choose the right tools, what are the best practice, the threats, and vulnerabilities

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Product Format
Product Details
ISBN-13: 9798868814914
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 106
Carton Quantity: 64
Product Dimensions: 6.14 x 0.26 x 9.21 inches
Weight: 0.41 pound(s)
Feature Codes: Illustrated
Country of Origin: NL
Subject Information
BISAC Categories
Computers | Programming - Games
Descriptions, Reviews, Etc.
jacket back

Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment.

This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc.

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publisher marketing

Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment.

This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc.

What You Will Learn

  • Describes the importance cybersecurity in the gaming industry
  • Explains key aspects of cybersecurity in the gaming
  • Describes the common types of cyber threats faced by the gaming industry

Who Is This Book For

The book assumes you have strong gaming development and security knowledge. The book will be written mainly for developers who want to learn how to choose the right tools, what are the best practice, the threats, and vulnerabilities

Show More

Author: Nardone, Massimo
Massimo Nardone holds a Master of Science degree in Computing Science from the University of Salerno, Italy. He worked as a PCI QSA and Senior Lead IT Security/Cloud/SCADA Architect for many years, and currently works as the Security, Cloud and SCADA Lead IT Architect for Hewlett Packard Finland. He has more than 20 years of work experience in IT, including Security, SCADA, Cloud Computing, IT Infrastructure, Mobile, Security and WWW technology areas for both national and international projects. Massimo has worked as a Project Manager, Cloud/SCADA Lead IT Architect, Software Engineer, Research Engineer, Chief Security Architect, and Software Specialist. He worked as visiting lecturer and supervisor for exercises at the Networking Laboratory of the Helsinki University of Technology (Aalto University). He has been programming and teaching how to program with Perl, PHP, Java, VB, Python, C/C++ and MySQL for more than 20 years. He is the author of Beginning PHP and MySQL (Apress, 2014) and Pro Android Games (Apress, 2015).

He holds four international patents (PKI, SIP, SAML and Proxy areas). This book is dedicated to Pia, Luna, Leo e Neve who are the beautiful reasons of his life.

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List Price $29.99
Your Price  $29.69
Paperback