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Inclusive Design for a Digital World: Designing with Accessibility in Mind

AUTHOR Gilbert, Reginé M.; Gilbert, Regine M.
PUBLISHER Apress (11/02/2025)
PRODUCT TYPE Paperback (Paperback)

Description
Approach digital design with care, curiosity, and the people most often left out. This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games, and emerging technologies like AI, VR, and AR.

This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You'll learn how to ask better questions, challenge assumptions, and design for real human experiences, especially for those historically excluded.

Inclusive Design for a Digital World, Second Edition isn't a checklist or a fix-it manual, it's a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you're working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who's being left out and doing the work to build systems that allow more people to participate, contribute, and belong.

What You Will Learn:

    Apply WCAG 2.2 and understand how to meet international compliance requirements Navigate the European Accessibility Act (EAA) and its implications for digital products Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities Identify how AI and machine learning impact accessibility and inclusion--both positively and negatively Incorporate assistive technologies into your design and testing workflows Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR Conduct user research and usability testing with diverse participants Build inclusive design systems and content architectures from the ground up
Who This Book Is For Designers, developers, researchers, product managers, content strategists, educators, and technologists working to embed inclusion into every phase of the digital product lifecycle, with a special emphasis on those exploring the impact of AI on accessibility.

Show More
Product Format
Product Details
ISBN-13: 9798868818196
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
Edition Number: 0002
More Product Details
Page Count: 564
Carton Quantity: 14
Product Dimensions: 6.14 x 1.21 x 9.21 inches
Weight: 1.82 pound(s)
Feature Codes: Illustrated
Country of Origin: NL
Subject Information
BISAC Categories
Computers | Human-Computer Interaction (HCI)
Computers | User Interfaces
Computers | Internet - Web Programming
Descriptions, Reviews, Etc.
jacket back

This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design leader and author Reginé Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games and emerging technologies.

This updated and expanded edition reflects the rapid evolution of the tech landscape, featuring up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You'll learn how to ask better questions, challenge assumptions and design for real human experiences, especially for those historically excluded.

Inclusive Design for a Digital World isn't a checklist or a fix-it manual, it's a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you're working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who's being left out and doing the work to build systems that allow more people to participate, contribute, and belong.

You Will:

  • Learn to apply WCAG 2.2 and understand how to meet international compliance requirements

  • Navigate the European Accessibility Act (EAA) and its implications for digital products

  • Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities

  • Incorporate assistive technologies into your design and testing workflows

  • Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR

  • Conduct user research and usability testing with diverse participants

  • Build inclusive design systems and content architectures from the ground up
Show More
publisher marketing
Approach digital design with care, curiosity, and the people most often left out. This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games, and emerging technologies like AI, VR, and AR.

This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You'll learn how to ask better questions, challenge assumptions, and design for real human experiences, especially for those historically excluded.

Inclusive Design for a Digital World, Second Edition isn't a checklist or a fix-it manual, it's a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you're working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who's being left out and doing the work to build systems that allow more people to participate, contribute, and belong.

What You Will Learn:

    Apply WCAG 2.2 and understand how to meet international compliance requirements Navigate the European Accessibility Act (EAA) and its implications for digital products Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities Identify how AI and machine learning impact accessibility and inclusion--both positively and negatively Incorporate assistive technologies into your design and testing workflows Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR Conduct user research and usability testing with diverse participants Build inclusive design systems and content architectures from the ground up
Who This Book Is For Designers, developers, researchers, product managers, content strategists, educators, and technologists working to embed inclusion into every phase of the digital product lifecycle, with a special emphasis on those exploring the impact of AI on accessibility.

Show More
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Paperback