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Coding, Robotics, and Engineering for Young Students: A Tech Beginnings Curriculum (Grades Pre-K-2)

AUTHOR Gadzikowski, Ann
PUBLISHER Routledge (12/01/2017)
PRODUCT TYPE Paperback (Paperback)

Description

Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies.

Grades Pre-K-2

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Product Format
Product Details
ISBN-13: 9781618217189
ISBN-10: 1618217186
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
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Page Count: 178
Carton Quantity: 19
Product Dimensions: 8.40 x 0.50 x 10.90 inches
Weight: 0.80 pound(s)
Feature Codes: Bibliography, Price on Product
Country of Origin: US
Subject Information
BISAC Categories
Education | Special Education - Gifted
Education | Teaching - Subjects - Science & Technology
Grade Level: 3rd Grade - 7th Grade
Library of Congress Control Number: 2018286049
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Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies.

Grades Pre-K-2

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Author: Gadzikowski, Ann
Ann Gadzikowski has 20 years of experience as a teacher and director of early childhood programs. A graduate of the master's program at the Erickson Institute for the Advanced Study of Child Development, she has written classroom readers published by McGraw-Hill, and her work frequently appears in Young Children, Child Care Information Exchange, and other publications.
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List Price $42.99
Your Price  $42.56
Paperback