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Game Design Deep Dive: Trading and Collectible Card Games

AUTHOR Bycer, Joshua
PUBLISHER CRC Press (08/03/2023)
PRODUCT TYPE Paperback (Paperback)

Description

In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today's market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.

  • Looks at the history of popular tabletop card games and collectible card games
  • Discusses how to design and balance your game with low numbers
  • Examines the application of card-based design in other genres

Perfect for students and designers to learn about designing deck builders and card-based games.

Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

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Product Format
Product Details
ISBN-13: 9781032370705
ISBN-10: 103237070X
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 146
Carton Quantity: 48
Product Dimensions: 6.00 x 0.35 x 9.00 inches
Weight: 0.50 pound(s)
Feature Codes: Bibliography, Index, Glossary, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Programming - Games
Computers | Card Games - General
Dewey Decimal: 795.4
Library of Congress Control Number: 2023001391
Descriptions, Reviews, Etc.
publisher marketing

In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today's market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.

  • Looks at the history of popular tabletop card games and collectible card games
  • Discusses how to design and balance your game with low numbers
  • Examines the application of card-based design in other genres

Perfect for students and designers to learn about designing deck builders and card-based games.

Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

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List Price $48.99
Your Price  $48.50
Paperback