Gpu I Cloud Rendering
| AUTHOR | Shumskiy Vladimir |
| PUBLISHER | LAP Lambert Academic Publishing (08/23/2013) |
| PRODUCT TYPE | Paperback (Paperback) |
Description
S momenta poyavleniya komp'yuternoy grafiki, sintezirovanie komp'yuternykh izobrazheniy bylo ispol'zovano vo mnogikh poleznykh prilozheniyakh. Samoe izvestnoe iz nikh, pozhaluy, v industrii razvlecheniy, gde sintez komp'yuternykh izobrazheniy ispol'zuetsya dlya sozdaniya vizual'no privlekatel'nykh komp'yuternykh igr i spetseffektov kino. Krome togo, shirokoe primenenie komp'yuternaya grafika nashla v reklame, meditsine, arkhitekture, promyshlennom dizayne i mnogikh drugikh oblastyakh. Vo mnogikh iz etikh otrasley komp'yuternyy sintez izobrazheniy ispol'zuetsya dlya obespecheniya realistichnogo osveshcheniya 3D stsen. Fizicheski-dostovernye algoritmy pozvolyayut osushchestvit' realistichnyy rendering takikh stsen, no trebuyut znachitel'nykh vychislitel'nykh moshchnostey ogromnykh klasterov ili render-ferm. K tomu zhe, otsutstvie nemedlennoy obratnoy svyazi uslozhnyaet rabotu arkhitektora virtual'noy sredy. Na pomoshch' v reshenii etikh problem prikhodyat novye tekhnologii, takie kak parallel'nye GPU i Oblachnye vychisleniya, pozvolyayushchie snizit' izderzhki i riski proizvodstva 3D grafiki, no v to zhe vremya, oni trebuyut sovershenno novykh algoritmov i printsipov, issledovaniyu kotorykh i posvyashchena eta kniga.
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Product Format
Product Details
ISBN-13:
9783659431531
ISBN-10:
3659431532
Binding:
Paperback or Softback (Trade Paperback (Us))
Content Language:
Russian
More Product Details
Page Count:
108
Carton Quantity:
64
Product Dimensions:
6.00 x 0.26 x 9.00 inches
Weight:
0.37 pound(s)
Country of Origin:
US
Subject Information
BISAC Categories
Computers | General
Descriptions, Reviews, Etc.
publisher marketing
S momenta poyavleniya komp'yuternoy grafiki, sintezirovanie komp'yuternykh izobrazheniy bylo ispol'zovano vo mnogikh poleznykh prilozheniyakh. Samoe izvestnoe iz nikh, pozhaluy, v industrii razvlecheniy, gde sintez komp'yuternykh izobrazheniy ispol'zuetsya dlya sozdaniya vizual'no privlekatel'nykh komp'yuternykh igr i spetseffektov kino. Krome togo, shirokoe primenenie komp'yuternaya grafika nashla v reklame, meditsine, arkhitekture, promyshlennom dizayne i mnogikh drugikh oblastyakh. Vo mnogikh iz etikh otrasley komp'yuternyy sintez izobrazheniy ispol'zuetsya dlya obespecheniya realistichnogo osveshcheniya 3D stsen. Fizicheski-dostovernye algoritmy pozvolyayut osushchestvit' realistichnyy rendering takikh stsen, no trebuyut znachitel'nykh vychislitel'nykh moshchnostey ogromnykh klasterov ili render-ferm. K tomu zhe, otsutstvie nemedlennoy obratnoy svyazi uslozhnyaet rabotu arkhitektora virtual'noy sredy. Na pomoshch' v reshenii etikh problem prikhodyat novye tekhnologii, takie kak parallel'nye GPU i Oblachnye vychisleniya, pozvolyayushchie snizit' izderzhki i riski proizvodstva 3D grafiki, no v to zhe vremya, oni trebuyut sovershenno novykh algoritmov i printsipov, issledovaniyu kotorykh i posvyashchena eta kniga.
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