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More iPhone 3 Development: Tackling iPhone SDK 3

AUTHOR LaMarche, Jeff; Mark, David
PUBLISHER Apress (12/30/2009)
PRODUCT TYPE Paperback (Paperback)

Description

Interested in iPhone development? Want to learn more? Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications--offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there's something for everyone in More iPhone 3 Development.

Note: Afew of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

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Product Format
Product Details
ISBN-13: 9781430225058
ISBN-10: 143022505X
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 552
Carton Quantity: 7
Product Dimensions: 7.60 x 1.14 x 9.26 inches
Weight: 1.62 pound(s)
Feature Codes: Index, Price on Product, Table of Contents, Illustrated
Country of Origin: US
Subject Information
BISAC Categories
Computers | Software Development & Engineering - General
Computers | Hardware - Cell Phones & Devices
Computers | Programming - Macintosh
Dewey Decimal: 004
Descriptions, Reviews, Etc.
annotation
From the authors of the bestselling "Beginning iPhone 3 Development" comes this guide that offers the most efficient way to become productive with the new APIs in iPhone SDK 3. The book also comes with code snippets readers can use or customize for their own needs.
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publisher marketing

Interested in iPhone development? Want to learn more? Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications--offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there's something for everyone in More iPhone 3 Development.

Note: Afew of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

Show More

Author: LaMarche, Jeff
Jeff LaMarche is a Mac and iOS developer with more than 20 years of programming experience. Jeff has written a number of iOS and Mac development books, including Beginning iPhone 3 Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), and Learn Cocoa on the Mac (Apress, 2010). Jeff is a principal at MartianCraft, an iOS and Android development house. He has written about Cocoa and Objective-C forMacTech Magazine, as well as articles for Apple s developer web site. Jeff also writes about iOS development for his widely-read blog at http: //iphonedevelopment.blogspot.com
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Your Price  $39.59
Paperback