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Participatory IT Design: Designing for Business and Workplace Realities
Kensing, Finn
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Fortran 95 Handbook: Complete Iso/Ansi Reference
Adams, Jeanne C.
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Neural Computing Architectures: The Design of Brain-Like Machines
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Turtle Geometry: The Computer as a Medium for Exploring Mathematics
Disessa, Andrea
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Second Person: Role-Playing and Story in Games and Playable Media
Wolter, D.
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Aligning Modern Business Processes and Legacy Systems: A Component-Based Perspective
Heuvel, Willem-Jan Van Den
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Press on: Principles of Interaction Programming
Thimbleby, Harold
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Truth from Trash: How Learning Makes Sense
Thornton, Christopher J.
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Designing Interactions [With CDROM]
Moggridge, Bill
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Computers and Commerce: A Study of Technology and Management at Eckert-Mauchly Computer Company, Engineering Research Associates, and Remingto
Norberg, Arthur L.
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Me++: The Cyborg Self and the Networked City
Mitchell, William J.
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Gaussian Processes for Machine Learning
Williams, Christopher K. I.
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Advanced Topics in Types and Programming Languages
Chesnutt, Charles W.
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The Laws of the Web: Patterns in the Ecology of Information
Huberman, Bernardo A.
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Strategic Negotiation in Multiagent Environments
Kraus, Sarit
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An Introduction to Computational Learning Theory
Vazirani, Umesh
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Handbook of the Napier Tercentenary Celebration or Modern Instruments and Methods of Calculation
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Imitation of Life: How Biology Is Inspiring Computing
Forbes, Nancy
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The Digital Mind: How Science Is Redefining Humanity
Oliveira, Arlindo
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The World Made Meme: Public Conversations and Participatory Media
Milner, Ryan M.
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